
Continuing anyway yielded the following in-game results:



Drivers are up to date. I downloaded and installed the latest Quadro Graphics Driver (ver. 169.96; 6 June 2008), as well as the Quadro Performance Driver (ver. 176.04; 11 July 2008). Both driver sets yield the same results as before.
For the following screen shots, the Aspect Ratio, Resolution, Display Mode, and Model/Texture Detail options were modified in the Advanced Video Options menu. In-game video option settings are as follows for the following screen shots:

It appears as if some in-game environment asset textures are corrupt, and the clustering of polygonal planes appear to be player characters. Any prerendered content -- such as cut-scenes and menus -- appears to be displaying properly.





The following Windows error message occurs upon exiting the game if any game level was initiated while the game was open:

The error report contains the following information:

The technical information about the report is as follows:

Click to view the attached report file: 8317_appcompat.txt
Update 2009-10-29 18:04
Ran a system analysis check at SystemRequirementsLab.com for Left 4 Dead. Results of the analysis are as follows:
Looks like my only option is to replace this workstation graphics card with a supported gaming card in order to run L4D and L4D2.
Update 2009-10-30 10:28
The NV35 chip set used in the Quadro FX 3000 is also used in the GeForce FX 5900, released in May 2003 (Source: Wikipedia.org).
The chip set in the Quadro FX 3000 is apparently too old to run L4D or L4D2. The minimum video requirement for the game specifies the GeForce 6600, released in 2004, which uses the NV43 chip set.




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